[Game Review] Undertale

Undertale is an RPG game developed by Toby Fox in 2015.

In a world where humans and monsters exist, you, human, wake up in the ruins. Undertale is the general RPG where you can fight or flee from monsters you come across, making friends that help you along the way, even encountering different probable love interests; all-in-all a very chill play-through.

undertale by toby fox toriel and human home

Simple graphics, and good content, Undertale isn’t a complicated game to understand. For me, it’s a pretty regular RPG game, all the general elements are there, and for those who have been playing RPG games for a while now, you already know what to expect.









N O T ! ! !


This is no ordinary game. Undertale is by far one of the most unique games I’ve played. It is “unseriously” serious, funny, witty, and nothing you’d expect. This is a game where you’re given the option not to fight throughout the entire play-through.

The story is simple, witty, smart, and beautiful. In the event of certain cutscenes, the developer took their time with the execution and I’m glad they did; it wasn’t rushed to fill in any possible “dead air”.  No part of this game will get you bored. I was practically glued to my computer screen. Depending on the choices you make, you either gain or lose opportunities while playing, which would also provide you a different ending.

Undertale defies almost everything you might think you know when playing an RPG.

The sound effects and music were spot on. Timing is perfect, and use of the absence of music is perfect as well. The compositions are well done (~they’re beautiful~) and gives the exact feel/mood of the situation in the game, and even the sound effects for the text of the characters. It somewhat reminded me of the earlier Final Fantasy games, with the turn-based fighting system, and the battle music as well. (No, I’m not talking about the victory tune.) I commend the music for being very immersive and consistent with the look and feel of the game.

The graphics are very creative and imaginative. It looks very simple, but there’s more to it than that. There’s so much grander art both in-game play and during cutscenes. I’d love to gush more about it, but truly, the game is better experienced than read about. I’ll give you a sneak peek though:

undertale by toby fox ruins

Some of you may be thinking, “A second/third play-through? What a hassle.” It could be, but you discover a lot more of the things you may have missed / forgotten in your first play-through. I wasn’t bored when I played the second time, the hours aren’t so bad and the game remembers what you’ve already seen so you don’t have to be bothered to view specific dialogues or cutscenes. The dialogue also changes so you aren’t stuck with the same series of texts depending on what ending you’re going for.

I had so much fun playing this game. The fun and playfulness never gets old, and it can range from that to guilt and sadness, most of the time due to your own actions while playing. It’s so well thought-out, and not at all lazy or sloppy. I’m really impressed.

undertale by toby fox mad dummy battle

Its controls aren’t difficult at all, and everything–including how the game works–is clearly explained at the start. This game almost felt limitless sometimes, as the gameplay is not limited to just the program. Wink.

I noticed as I took down notes while playing, I filled almost the entire
page consisting of just impressed comments. undertale boatMy only concern is,
there is one dialogue with one character (the boat person), and he/she only says, “Ah,”. I’m not sure if that was neglected or if he/she was really meant to just say, “Ah,”.

Although Undertale is known for its humor, it also has a great moral of the story. It’s delightful, it’s inspiring, tear-inducing, fear-inducing, and just really well done. I have played quite a number of RPGs, I’m a very big fan of it, and playing this sort of just blew my mind. Totally unexpected and far from what I’m used to seeing.

I looked up the developer/composer (!!! he’s awesome!!!), Mr. Toby Fox, and found that he was born in 1991. I was born in 1995. It kind of makes me question what else I’m doing with my life, but hey, to each his/her own. We can’t have everything, right?

Rating: 10 / 10

Undertale won Destructoid’s best PC game of 2015 and was dubbed the Jimquisition’s Game of the Year 2015.

Buy the game or download the demo here.

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